Welcome

I am an undergraduate Spatial Design student at Plymouth University about to graduate Summer 2010. This is my online portfolio of my work throughout my degree. Please feel free to browse through my work. If you would like to contact me please email me at roxxan_10@hotmail.co.uk.

Wednesday 17 December 2008

Dream Space

The Film: As the user enters the dream space and starts on their journey it will take them through different chambers and levels which has a film playing, making it seem like a virtual reality. The film is triggered by a person walking through the space which sets off a sensor and enables the film to play. As a person walks through the space the film moves towards them and makes them feel as if they are experiencing the dream. This intensifies the space and makes the user actually feel as if they are in the dream.

Sound: There is a constant noise which is displaced from the actual film. The dream like state and the impact on the user inside the dream space is emphasised by this sound. As the user journeys through the Dream Space towards the end the sound and imagery gets more intense creating an intense atmosphere where all you would like to do is escape.

The Journey: The Dream Space takes the user on a journey where you enter behind a building and appear at an alleyway where the dream has taken place. I have created a space which uses scale to add impact to the dream. The space may suddenly go small, so the user has to crawl or it may go large where a void is created and the dream intensified. I have used different levels so the user has to climb up and down.

Materials: In the construction of my dream space I have used metal and glass on the structures which appear above ground. The metal gives a feeling of segregation and hard cold emotion relating to the dream. Glass enables people from outside to join in on the dream and the user inside a quick glimpse of reality. It also makes the user inside feel as if their dream is being penetrated and feels quite exposed. The structures explode out the ground as if they have been dug in and left raw from the impact. The tunnels connecting the structures are made from the raw materials from the ground.

Urban Parkour

My design allows beginners and advanced Free Runners to travel around Plymouth City Centre in a number of different ways. I have concentrated on a particular part of the route, developing how the Free Runners move over the building. The Unite Building at Aramda Way is my chosen proposed site to develop. This particular part of the route will be used by the advanced Free Runners, as it takes them up on top of the roof through difficult obstacles.
For the Free Runner to navigate their way over the building they will have to perform particular moves to negotiate their way through the obstacles. I have concentrated on four movements:

Climbing – this is aided by the platforms jutting out of the front of the building. The Free Runner has to climb these platforms using any route they want to reach their destination.

Dashing – this is where the Free Runner uses a low wall to jump over quickly by placing their hands on the surface of the wall to support themselves. This is the first obstacle they will meet.

Jumping – from using the high platforms provided the Free Runner can use them to jump from one level to another.

Flipping – by cutting into the existing structure , stepped walls have been provided for the Free Runner to perform flips against. To aid with this movement there are spring loaded platforms that they can use.



The main material used for the Free Runner's furniture is concrete. It will blend with the existing materials in the area and gives a rough urban feel to the route. Concrete can be easily manufactured into the different shapes by using batch processing techniques. The concrete will be fixed to the building using resin anchors, which will be drilled into the existing structure. The platforms used for flipping against will use heavy industrial springs, which again will be anchored into the main building using resin.